Across the lands of Kalimdor and the Eastern Kingdoms, new and old places are emerging, each with its own unique history, mysteries, and challenges. From the scorching deserts of Tanaris to the shadowy depths of Duskwood, these locations promise new adventures for brave adventurers looking to carve their legacy in a world teetering on the edge of chaos.
Across the lands of Kalimdor and the Eastern Kingdoms, new and old places are emerging, each with its own unique history, mysteries, and challenges. From the scorching deserts of Tanaris to the shadowy depths of Duskwood, these locations promise new adventures for brave adventurers looking to carve their legacy in a world teetering on the edge of chaos.
Once a humble outpost, Razor Hill has been completely revitalized into a thriving hub of Horde activity. Goblins labor tirelessly on a grand zeppelin tower that promises to connect the red sands of Durotar to distant lands, while the town itself now brims with new purpose and strength.
Across the zone, from the Valley of Trials to the Echo Isles and Thunder Ridge, adventurers will find fresh opportunities to prove their worth and secure the future of the Horde.
The Gnome and Goblin race crews are awaiting eager new test subjects to tear up the salt flats in their latest experimental cars. Queue up to join a total of 8 players per race as you weave between checkpoints, collect powerups, sabotage other racers and speed your way to victory.
As racers push their machines to the limit, unpredictable hazards, treacherous terrain, and rival competitors add a thrilling challenge. Who will emerge victorious in this high-stakes race for glory?
In the heart of the wastelands of Desolace the Gnomes of the Alliance have founded a brand new town, Squigglecord Outpost. The leader of this outpost, Dibi Squigglecord, has been recruited by the Cenarion Circle member Selrai Dewlight to follow on in her sisters research from Duskwood in the hope of restoring nature in these once fertile lands.
Will Dibi and her team succeed in their efforts, or will Desolace remain a land of desolation forever?
Led by Commander Airheart on behalf of a mysterious leader from lands afar this group of Deserters have a firm animosity for both the Alliance and the Horde. Launching attacks on caravans of both factions as they attempt to trade on the main road has lead to contracts designed to wipe out this menace.
Will you answer the call to stop them, or will they continue to disrupt the fragile peace between the factions?
Looming under the shadow of Dire Maul the traitor Gluk and his group of fiercely loyal ogres slowly prepare to usurp the current King Gordok. Believing it is his birth right to claim the throne following in the footsteps of his father, Gluk will stop at nothing to take charge.
Knowing that the might of Gluk knows no bounds the Steamwheedle Cartel and their agent Viggo will send adventurers across the continents and delving into dungeons to craft a weapon fit for a King hoping that when we step within the walls of Dire Maul we will be rewarded with the artifacts inside.
On the coast of Tanaris the Gadgetzan Water Company is doing its best to rapidly expand their supply of purified water throughout the desert and neighboring zones through their central purifying facilities within Steamwheedle Port. This boom of economic growth and ever growing demand for a cool refreshment has led to both frayed tensions and new opportunities.
Will you help ensure the smooth operation of the port, or will you take advantage of the chaos to carve out your own fortune?
Concerned by the growing Silithid presence creeping up Kalimdor the Horde lead by the Darkspear have created a new forward operating base within the sandy cliffs of Tanaris known as Anje'Watha. Working with the Hordes most powerful Shamans to ensure they can maintain this locale and drive the Silithid deep into their burrows you will uncover whole new adventures.
Will you fight to secure the base, or will you seek out the secrets that lie hidden in the desert?
Horde characters are given orders to report to Valormok to enact the will of the Warchief! Assist in establishing the foothold at Valormok by ensuring the settlement's supply lines, defeating nearby enemies, and scouting distant beaches.
Crafting enthusiasts will find profession-specific quest chains that assist various NPCs in the area. You may uncover some of the secrets of Azshara along the way.
Characters of both factions will be asked for assistance by High Chief Ungarl at Blackmaw Village. Defeat the tribe's enemies to establish trust, and assist the tribe's allies to become a true friend of the Blackmaw. Goblins, butter, and dancing may be involved...
Also, A mysterious figure with a passion for fishing may lead adventurers to uncover unusual practices and secrets hidden among the Furbolg, or perhaps lure them into strange new endeavors.
Mayday! Mayday! A trio of Gnome aircraft have gone down in the ocean along Azshara's southern coast. Alliance characters will need to locate the survivors at the brand new settlement of Wobble Hollow, where they can assist the Wobblesmith clan in surviving this harsh new land. Clear out naga, giant, and dragon threats, and search for supplies to earn the gnomes' gratitude.
In exchange for your bravery, the grateful gnomes offer valuable rewards, including profession-specific tasks that could prove useful for any adventurer with a knack for crafting.
When the Sundering destroyed the great capitol of the Highborne, small pockets of night elves clung to their ways. Over time, these survivors banded together to eventually found Darnassus -- but others, like the inhabitants of Teles'aran, found other destinies.
While some of the Highborne at Teles'aran withered away, others gave in to the temptation of demonic power. Located in the northeastern corner of Winterspring, this new quest area features several chains for high level players. Adventurers looking to explore the ruins of this ancient city will find victims of both fates -- and hidden secrets locked away.
Home to strange alien-like insectoid creatures, Silithus is a dangerous and foreboding zone for endgame players. We have made it even more dangerous by transforming Silithus into an Elite Zone. All enemies here are intended for a group of players, showcasing the true dangers of this forgotten wasteland.
Additionally we have restored Silithus to its original version found when World of Warcraft first released. This means that Cenarion Hold does not exist, and that some areas of the map are a bit different. Join the Valor's Expedition at the entrance to Silithus and aid them in their efforts to research the Silithid and stake a foothold in these lands.