Across the lands of Kalimdor and the Eastern Kingdoms, new and old places are emerging, each with its own unique history, mysteries, and challenges. From the scorching deserts of Tanaris to the shadowy depths of Duskwood, these locations promise new adventures for brave adventurers looking to carve their legacy in a world teetering on the edge of chaos.
Across the lands of Kalimdor and the Eastern Kingdoms, new and old places are emerging, each with its own unique history, mysteries, and challenges. From the scorching deserts of Tanaris to the shadowy depths of Duskwood, these locations promise new adventures for brave adventurers looking to carve their legacy in a world teetering on the edge of chaos.
Once a quiet village at the heart of Elwynn Forest, Goldshire now hums with new life, its streets brimming with both opportunity and unease. Whispers of shadowy figures seeking an ancient and powerful artifact have sent ripples of dread through the townsfolk.
Within the mountains of Dun Morogh lies the Ironforge Airfield, an important location for the military might of the Dwarves and Gnomes. However, Frostmane trolls from the nearby village of Rik'watha grow ever restless.
Adventurers are encouraged to visit the airfield to assist in tasks both peaceful and dangerous.
Destinations both new and old have been changed, offering a fresh sense of adventure. From deep within the heart of Duskwood, once the home of a noble family, the manor now stands abandoned, its halls cloaked in an aura of dread and unease.
Unsettling howls of pain echo from Manor Mistmantle. What secrets are the Night Watch hiding from their citizens?
In the misty wetlands lies Upper Marshes, an expanded dwarven stronghold where new challenges await. The towns of Burndural and Dun Guldar stand as beacons of resistance against the encroaching Dragonmaw Clan.
Adventurers will need to rally together to defend these towns and rescue the villagers caught in the chaos.
Within the bowels of Hillsbrad Foothills lies Durnholde Keep, a stronghold for the Syndicate faction. Overseen by Beve Perenolde, reconstruction of the keep is well underway.
But darkness looms within... What are the Syndicate planning? The reconstruction is not just for fortification—whispers of sinister rituals and secretive meetings suggest a darker purpose behind the keep's revival.
Nestled in the eastern reaches of Arathi Highlands, Blazing Hills is a volatile region where the very elements themselves rage against the Witherbark Trolls' disrespect for nature. Adventurers from both factions are called upon to calm the fury of the elements and restore balance to this fiery land.
Will you stand against the chaos, or risk being consumed by the flames?
Within the jungles of Stranglethorn Vale lies the Ring of Strength, a ruthless gladiator ring where even the toughest of fighters will struggle. Adventurers will fight through six waves of bosses, concluding in an epic finale with rewards that truly match a champion's skill.
Are you brave enough to step into the Ring of Strength and claim your place among the fiercest gladiators?
The Badlands are an arid and desolate region where few beasts survive and even fewer intelligent people seek out this hot and foreboding land. But where there is desperation there is one important thing, profit!
Always eager to take any copper a wandering adventurer may have the Steamwheedle Cartel are ensuring the trade and delivery of goods via the new town of Springsocket opens up new opportunities for the Horde and Alliance alike. New NPC's, Quests and more await you within this region.
The Draenei that escaped outland created a new found home in the Swamp of Sorrows known as The Harborage. Efforts from the Alliance to protect these weakened beings from the Horde have led to a newfound kinship. Experimenting with their common paths of Shamanism the Wildhammer Dwarves are at the forefront of what may prove to be a powerful bond.
The Harborage has now been expanded to be a full fledged Alliance friendly town with new quests, new NPC's, flight point links and more.
Felstone Fortress emerges as a new, imposing point of interest in the Blasted Lands, utilizing the verticality of the terrain to create a compact yet challenging Elite questing area. This new addition to the landscape sees the Felstone manipulating dark powers, twisting the land itself into the cursed Grombolar, a place few have dared to venture.
Adventurers are advised to gather a strong group of allies, for the dangers lurking within are numerous and formidable. Only those who are prepared to face the dark machinations of the Felstone will uncover the secrets hidden within this treacherous region.
Nestled in the heart of the Burning Steppes, Ashfall Post is a new Dark Iron settlement that has emerged amidst the molten landscape. At the center of this bustling town lies Thaurissan's Thirst, an inn brimming with opportunity for both Alliance and Horde adventurers. Within its walls, countless quests await those brave enough to venture into the surrounding dangers of the steppes.
The fires of Ashfall Post burn hot, and only the strongest will thrive as they explore the mysteries of this newly established outpost, uncovering secrets that lie hidden beneath the volcanic terrain.
With the timeways of Azeroth ever shifting a startling event has occured that only Chromie seems to see happening. Rewound back in time the true walled city of Andorhal has returned! Restored to a Patch 1.3 state bringing a visual of the area that not many have seen, with increased mob density, dangers lurking around corners and a fearsome foe to face are you ready to walk these desecrated cobble streets?
Under the control of the malicious Araj the Summoner, Andorhal is filled with powerful foes and dark secrets. Brave adventurers must form groups to conquer the forces of the Scourge, destroy the Crystals guarding Araj's influence, and prepare for the arrival of this fearsome foe. Only those who survive the city's trials will be able to gain access to the mysterious Scholomance, where even greater challenges await.
In the midst of the sea, there lies an island of legends, Tol Barad. Once a strategic staging area for Alliance forces during the Second War, it was reduced to ruins and abandoned. But the wizards of Kul Tiras had other plans. They transformed the shattered battlements into a prison of immense magical power, Baradin Hold, to contain the most dangerous criminals on Azeroth. Recently an urgent distress signal has been sent out as a dire situation is unfolding. A massive pirate fleet has invaded Tol Barad. These ruthless outlaws have broken into the prison and opened the cells, unleashing chaos. The Baradin Wardens have been overwhelmed by the large pirate attack.
What could have caused the pirates to launch such a massive ambush on the fortified prison complex? Who or what did the wizards of Kul Tiras keep at bay?